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Randy O'Connor — Game Designer & Artist

I am a game designer, artist, and teacher based in Chicago. This is my portfolio and internet home, featuring games, 3D art, animation, and teaching work spanning 2005 to the present.

Games

Gun It (2024)

A timed cooperative tabletop game for 2–4 players. Packed in a car during a vehicular shootout, players exchange equipment and plans to shoot their way through a hostile array of vehicles. Successfully funded on Kickstarter.

Stranger Things VR (2023)

Play as Vecna in this VR game for Meta Quest 2 and 3, developed with Tender Claws.

Roll In One (2021)

A quick and casual dice golfing game for 1–5 players. Build your own courses then race to the green using six custom polyhedral dice as different clubs. Successfully funded on Kickstarter.

Terminal Two (2019)

Lead game designer on this web portal of more than fifteen games, built to teach programming concepts to kids through approachable play.

Spider: Rite of the Shrouded Moon (2015)

UI art and design contributions on this puzzle game by Tiger Style, available on iOS, Android, PC, Mac, and PS4.

Scoundrels (2015)

A 3–6 player tabletop pirate game of infamy, cannon fire, and buried treasure. Available on itch.io.

Escape Goat 2 (2014)

A puzzle platformer for PC, Mac, and PS4. I created all the art for this game, working with MagicalTimeBean. Available on Steam.

Waking Mars (2012)

A one-of-a-kind adventure where you jetpack through subterranean Mars encountering alien lifeforms. I was lead artist at Tiger Style, building the world in a proprietary engine. Available on iOS, Android, and Steam.

Teaching

I have taught game design at the School of the Art Institute of Chicago (Experimental Game Lab) and Columbia College Chicago. I gave a talk at GDC 2015 titled "Drawing Between the Lines" on the value of constraints, and spoke at the Games-Based Learning Virtual Conference 2024 on learning through friction and boundaries.

Art & Animation

My portfolio includes 3D environment art, character animation, concept art, and illustrated game assets across more than fifteen years of professional work. Prints of selected work are available at Inprnt.

Find me elsewhere